Friday 29 March 2013

Juno


I’ve had this post open for two days now, staring at a flashing cursor on a blank page. This seems strange, because when I first saw the request for an analysis of Diablo Cody and Jason Reitman’s Oscar-winning film, I immediately wanted to get cracking. And then I re-watched the film.

It’s not that this film is poorly made or unenjoyable; quite the contrary. The problem is one of interpretation, and that process, as applied to the story of a pregnant teenage girl, has only become thornier with the recent legislative attacks on women’s reproductive agency. Both sides of the debate could easily claim victories in Juno’s success. The pro-life contingent can point to the fact that Juno decides to carry her pregnancy to term, explicitly turning down the more convenient solution of abortion, while the pro-choice side can refer to the numerous indications throughout the film that everything about this pregnancy, from having unprotected sex to choosing to give her child away to an adoptive family, is solely Juno’s choice. Those seeking an apolitical reading might consider it the story of one young woman’s individual experience with pregnancy. Essentially, what we’re facing is the need to discuss both Juno the character and Juno the film.

We begin with the former. When we first meet Juno MacGuff, she is guzzling Sunny D and trading verbal barbs with a particularly articulate convenience store clerk. Juno is something of a word wizard, and much of her characterization comes through her dialogical stylings; she is intelligent, witty, and amply endowed with a quirky, sometimes poetic sensibility. This speaking style strikes some who watch the film as overtly false; a number of people in one of my screenwriting classes blamed their inability to connect to Juno as a character on her seemingly artificial speech. While I concede that it can be frustrating, I would argue that Juno’s verbal self-expression is supposed to be a bit alienating. Take, for example, the conversation in which she tells Paulie Bleeker that she’s pregnant with his child. She explains that she’s planning to have an abortion: “I was thinking I’d just nip it in the bud before it gets worse, because they were talking about in health class how pregnancy, it can often lead to... an infant.” She sounds detached, but we can see that she isn’t. If you look past the wall of false bravado and carefully constructed carelessness, you see a terrified girl trying to make the best of a bad situation.

We’ve spoken at length about titles and what it means when women are excluded from them. In this case, the fact that the title is the female protagonist’s name speaks volumes about her importance. This is truly Juno’s story, and that is made clear in several ways. The first is both the most obvious and the most important: the world of the film revolves around Juno. She is, as she observes at one point, a planet, and the other characters are moons in orbit. This may not seem like a big deal, but there is something to be said for a film in which the female lead gets the screentime, the narrative focus, and the witty commentary. It tells us that her story matters.

It also tells us that we should pay attention to her as something more than a teen pregnancy statistic. Juno is fiercely unique and, at first glance, this comes across as something like the super special snowflake aspect of the traditional Mary Sue. In an early scene, the camera lingers on the eccentric decor of Juno’s room, as if to confirm that she really is just as quirky as we think. A little later, she waxes philosophical about the desire of teenage boys for girls like her: “freaky girls: girls with horn-rimmed glasses and vegan footwear and goth make-up, girls who, like, play the cello and read McSweeney’s and want to be children’s librarians when they grow up.” She even goes so far as to contrast herself with the “perfect cheerleader” type.

At the same time, Juno seems to be a subversion of this very trope. She genuinely loves and appreciates the eclectic, speaking intelligently about classic rock and taking a keen interest in both truly terrible zombie films and a manga about a pregnant superhero. She doesn’t scorn the popular cheerleader types; in fact, her best friend, Leah, is one of their number, and she clearly has a great relationship with her. Finally, during her description of freaky girls, we see a girl on a black background, arranged like a paper doll. The transformation of this doll-girl into a “freaky girl” occurs as though some unseen person were dressing her in an assortment of tabbed outfits. It suggests that Juno recognizes the performative nature of the public personas that we project in high school, as well as their inherent superficiality. Perhaps this is why she seems so set on not caring what other people think.

What I find fascinating about Juno is the way in which she is allowed to be flawed. She’s the kind of character who recounts tales of a girl making drug-addled claims of krakenhood, and it turns out that she was the aspiring sea monster in question. When she tells her parents about her pregnancy, they legitimately consider expulsion, vehicular assault, and legal trouble more likely topics for a Juno-focused family meeting. Despite her obvious intelligence, she doesn’t put any effort into her schoolwork, copying from Bleeker and wryly observing that her contribution to their science partnership is “charisma.” She has no sense of proper etiquette, and she doesn’t respect the boundaries that separate her life from the lives of the couple to whom she is planning to give her child. The catalyst of the film is her decision to have unprotected sex and, while several characters point out just how foolish this decision was, they still make a point of helping her with the consequences.

 Juno herself finds something positive in a difficult situation. Having been abandoned by her own mother, who left to start a new family and whose only acknowledgement of her first-born is the gift of a cactus every Valentine’s Day, Juno seeks a secure, loving home for her baby. When Mark tells her that he is planning to leave Vanessa, she reveals her hopes for her child: “I want things to be perfect. I don’t want them to be shitty and broken like everyone else’s family.” Part of her desire for a perfect life for the baby seems to come from her need to live through him vicariously. She gets to talk rock music and zombies with Mark for a few months, but her kid would get that for a lifetime. Even her decision to give the baby to Vanessa could be seen as a way to give her child the mother she didn’t have and couldn’t be. Despite her apparent cynicism, Juno is idealistic.

Her idealism extends into the realm of romance. Over the course of the film, she comes to realize that she is in love with Bleeker, but she is also confronted with the harsh reality that love rarely conquers all. When she asks her father to reassure her, he offers the following advice: “Look, in my opinion, the best thing you can do is find a person who loves you for exactly what you are. Good mood, bad mood, ugly, pretty, handsome, what have you: the right person’s still going to think the sun shines out your ass. That’s the kind of person that’s worth staying with.” It’s a solid message, and it leads to a happy ending.

It’s this happy ending that brings us back to Juno the film and the question of its political message. On the pro-choice side, we have the undeniable fact of Juno’s agency. She chooses to have sex; she chooses to get an abortion, then chooses not to; she chooses to find an adoptive family for her baby, and she chooses to give him to Vanessa even after the fantasy life she imagined for him falls apart. When Juno tells Paulie that she’s pregnant and tells him she’s planning to abort, he is supportive of her choice and tells her to “do whatever you think you should do.” He understands that, ultimately, it is her decision. Further supporting a reading of the film as pro-choice is the sheer number of casual references to abortion. It’s not stigmatized in the least, and both Juno’s stepmother and her best friend suggest it as an option. Leah even mentions that she called a clinic for one of their classmates the year before, treating it as a normal medical procedure. Then, of course, there’s the ridicule heaped upon the pro-life movement in the form of Su-Chin and the infamous “All babies want to get borned” protest outside the clinic.

On the other hand, the clinic itself is hardly a rousing endorsement for the cause. The receptionist is blasé about bomb threats, dismissing the very real incidents of anti-abortion violence. She urges Juno to take a flavoured condom because it “makes [her boyfriend’s] junk smell like pie.” Instead of merely reminding Juno to fill out her information thoroughly, she tells her to give all the “hairy details” about “every score and every sore.” In her own way, she’s as ridiculous as Su-Chin. The more obvious argument in favour of the pro-life side is the happy ending that results from Juno’s decision to give birth. At the end of the film, Juno and Bleeker are blissfully happy together, Vanessa has exactly what she wanted, and Juno’s stepmother has the dogs she adores (because Juno magically overcame her allergy, I guess). Everyone’s lives have improved, and Juno’s plan to consider the pregnancy a nine-month blip in her life has apparently been successful. I don’t want to claim that this could never happen, but it does seem awfully convenient.

Honestly, I’m inclined to believe that Juno is intended to be an apolitical film, and I understand that a film that takes its structure from the length of a full-term pregnancy would be pretty short if said pregnancy was terminated in the first couple of months. However, in a media climate where just about every woman chooses to carry the fetus to term (see recent, ridiculous examples in American Horror Story and The Walking Dead), I don’t think it’s too much to ask for one show to do more than pay lip service to the idea of abortion. You can try to normalize it through repeated references to its availability, but if no character ever takes advantage of it, even in cases when it’s the only sensible option, it will remain stigmatized. While I’m happy that the Junos exist, I could do with a few more Maudes.

Verdict: Actual strong female character


Monday 25 March 2013

Miscellaneous Mondays: ECCC Round-up Part 3

If you’re still on the fence about buying access to the Emerald City Comicon footage, here’s a small snippet from a panel with Felicia Day and Wil Wheaton, the “Geek & Sundry Panel of Awesome”.

Audience Question: As a female in a largely male-dominated genre, how do you maintain your femininity and keep the girly thing going?

Felicia Day: I just do whatever the hell I want.

Wil Wheaton: Yeah! Bravo.

Felicia Day: A lot of people want to make girl gamers or girl geeks a controversy. A lot of people are trying to make it their identity. I respect everybody. I’m just myself. I am a girl who loves what I love. I don’t know a lot about some things, like I don’t know deep lore about Star Wars; that doesn’t not make me a gamer or a geek. If I don’t know how to play Call of Duty, great; I’ll kick your ass at Skyrim. I do whatever I want. If I dress sexy, it’s ‘cause I feel like it, not for somebody else. It’s all just me being me, and it’s incidentally I’m a girl. I love ordering shoes. These are pretty good; I got them off a set, but generally... I just like the things I like and I represent myself, and a lot of those things happen to be “geek genre” things, but I’m not one thing, and nobody is just one thing. And to allow yourself to be pigeon-holed defeats all of us, ‘cause then we’re just a label and a mash-up T-shirt, and we’re all more than that.

Wil Wheaton: If you’re one of those people that makes that question need to be asked, fuck you.

Friday 22 March 2013

Omnilingual


H. Beam Piper’s short story, Omnilingual, first appeared in the February 1957 issue of Astounding Science Fiction. It focuses on Dr. Martha Dane, an archaeologist on a mission to Mars to study the remnants of Martian civilization fifty thousand years after its demise. A linguistic specialist, Martha makes it her goal to read Martian, defying skeptical colleagues, the probability of the loss of her reputation, and the fact that this could very well prove to be an impossible task.

Martha is, first and foremost, a consummate professional. She is ultra-competent, creating almost single-handedly an entire system of Martian pronunciation based on sounds that both humans and Martians could make. She appreciates the work done by her helpers and doesn’t allow herself to take the bait left by one of the other archaeologists, who is trying to undermine her efforts. The senior archaeologist on the mission hand-picked her, and he tells her that her standing is better than his was at her age. This is no small compliment, considering his reputation as a much lauded academic at the top of his field.

So it’s a big deal when she decides to risk her own reputation on a potentially career-ending wild goose chase. The main antagonist, Tony Lattimer, constantly reminds her of that fact. He invites her along on an exploratory mission, if she “can tear herself away from this catalogue of systematized incomprehensibilities she’s making long enough to do some real work.” He belittles the value of her efforts, trying to bring the attention of the on-site reporters to physical artifacts of the kind that attract his focus. Eventually, it turns out that his derision came not from his confidence that Martha would fail, but his fear that she would succeed and steal the limelight from him.

Kelly Freas
The two are pitted in opposition due to their conflicting goals: Tony wants fame and recognition, while Martha seeks knowledge for knowledge’s sake. One of their colleagues sums it up: “Tony wants to be a big shot. When you want to be a big shot, you can’t bear the possibility of anybody else being a bigger big shot, and whoever makes a start on reading this language will be the biggest big shot archaeology ever saw.” Martha, somewhat naively, asserts in the narration that she doesn’t want to be a big shot; she just “wanted to be able to read the Martian language, and find things out about the Martians.” She has no interest in preserving or building her reputation; instead, she sets out to take chances, make mistakes, and get messy. (Valerie Frizzle would be proud.) Her work, while clearly more important than Tony’s -- even his discovery of the desiccated bodies of a group of Martians -- doesn’t have the same kind of viewer friendliness or immediate payoff; the result is fewer workers assigned to her quest for knowledge and more attached to his search for ratings.

Although this conflict is not explicitly figured in terms of gender and power, it’s hard to resist applying that lens. Tony makes himself the face of the mission, recording voice-over for their broadcasts. He ensures that he will be the one sent home to bring news of their accomplishments, as seen from his perspective. He gets to shape the narrative as he sees fit. Martha, meanwhile, does the heavy lifting with no thought of glory. Even when she manages to start the translation process, she does so with the help of a man’s knowledge, and she is only assured credit for her work when two men step forward to defend her right to it. It’s a subtle reminder of the story’s original postwar audience and the reality of a social climate that persists to this day, in which women who make monumental discoveries enjoy a smaller write-up in history or science textbooks than their male counterparts.

That doesn’t mean that the story isn’t remarkably progressive. Not only is Martha Dane an intellectual titan, she is an intellectual titan who pulverizes the Bechdel test within five pages of existence. Her co-worker, Sachiko Koremitsu, discusses her work with her and assists her with it, often seeming to be the person most supportive of Martha’s ambitions. Sachiko is, herself, a highly competent worker, restoring books in such a way that “every movement was as graceful and precise as though done to music after being rehearsed a hundred times.” One of the other female characters, a professor of natural ecology at Penn State, is the one who identifies their most important find as a university, drawing from her own experience of working in one. Unlike, say, the most recent Star Trek film, the story features multiple women in different roles contributing to a common goal. Also unlike that film, it allows them to speak to each other about that goal.

Kelly Freas
Now, before I make my ruling on this character, I want to acknowledge something. Martha Dane is not the kind of character who inspires intense fannish devotion, sending readers into paroxysms of delight at her badass antics. In terms of science fiction heroes, she’s no Sarah Connor or Ellen Ripley. In terms of archaeologists, she’s no Indiana Jones (though she may have made Kingdom of the Crystal Skull more bearable). What she is is evidence that a protagonist can be a woman for no other reason than “just because”.

Could this have been the story of a man who overcomes the opinions of his colleagues to make the greatest discovery in archaeological history? Of course. In fact, had that been the case, it would have been one of several very similar narratives. Had it been written according to many of our ostensibly modern sensibilities, it might have featured a hackneyed plot focused on Martha’s guilt over choosing her career over a life with a husband and children, giving us yet another reminder that women can never “have it all.” Instead, it is the story of a woman who has no children and no love interest, and the narrative never takes a moment to mention either. Martha cares about her work, and the story cares about her work, and, because of this, we care about her work. We don’t even get the hinted-at distraction of a potentially haunted university and a final third of the story spent learning Martian from ghostly apparitions. What we have is the portrait of a woman, who is damn good at her job, trying to get important stuff done despite the reservations of her many critics, and succeeding... in space. She may not fight robots or Nazis, but she is certainly an important character to know.

Verdict: Actual strong female character


Monday 18 March 2013

Miscellaneous Mondays: ECCC Round-up Part 2

“This year, the geek community’s strained relationship with diversity came to a head. Conflicts over exclusion, identity politics, and what makes a “real” geek have exploded into the mainstream media. Creators, curators, community leaders, and critics on the front lines examine the fight over geek identity and barriers to diversity in geek communities and media; and propose concrete steps toward a diverse and inclusive geek culture. Join industry leaders Rachel Edidin, David Brothers, Andy Khouri, Regina Buenaobra, Sarah Kuhn, Cheryl Lynn Eaton, and Kate Welch, as they discuss this hot-button issue.”

This is the description for the ECCC 2013 panel, “Looking Past the Target Audience.” I was there. It was awesome. It was not recorded and streamed for the at-home viewer. I was not amused.

However, I was prepared, so I can share with you a transcript of that discussion, as well as a link to the Tumblr where the panel will continue.

I love that ECCC is giving these kinds of events the opportunity to exist. I love that they booked hours of time for a film festival featuring short films made by women (that never happened, although that was in no way ECCC’s fault), not because it would be popular (based on the size of the group gathered, it decidedly wasn’t), but because such an event should be part of Comicon. I love that “From Victim to Hero” is available for me to view again and again. I do not love the fact that “Looking Past the Target Audience,” an important conversation that needs to be had at a pivotal time in comics history, is relegated to a Tumblr askbox.

Friday 15 March 2013

Once There Was a Hushpuppy


“When it all goes quiet behind my eyes, I see everything that made me, flying around in invisible pieces. When I look too hard, it goes away. And when it all goes quiet, I see they’re right here. I see that I’m a little piece of a big, big universe, and that makes things right. When I die, the scientists of the future? They’re gonna find it all. They’re gonna know: Once there was a Hushpuppy, and she lived with her daddy in the Bathtub.”
Beasts of the Southern Wild begins at the end of the world. The people of the Bathtub, segregated from society by an extensive levee, have adopted a lifestyle that emphasizes survival above all else. The Bathtub is an atypical riff on the pop cultural image of a post-apocalyptic landscape, a community where children eat their fill of whole chickens before tossing the carcass to the animals, fathers build boats out of truck beds, and everyone waits for a flood that will destroy their very way of life. It’s a portrait of a community that has learned to become self-reliant, facing the ultimate test of their ability to survive.

It is also the portrait of Hushpuppy, a very young girl who exemplifies the group’s irrepressible spirit. There are some things that we should establish about Hushpuppy right off the bat. Although she does live with her father, she technically lives in a separate building. As a six-year-old living in her own house, Hushpuppy must often fend for herself, and this includes preparing meals. In one memorable scene, faced with the need to heat her food, she turns on the gas, dons a football helmet, and lights the element with a flamethrower. Task complete, she returns her tools to the freezer.

What I’m establishing, of course, is that Hushpuppy is a badass. This isn’t what sets her apart from other characters, however; many films are filled to bursting with characters intent on showing us just how awesome they are. What makes Hushpuppy stand out is the fact that her awesomeness is so effortless and practical. She needs a fire, so she makes one. Later in the film, she needs to swim across a vast expanse of water, so she does. Her badassery is just a matter of fact.
 
Still, such sincere excellence deserves to be deconstructed, and I think it’s only right that we allow Hushpuppy’s own words to be our guide. To that end, we begin by discussing “everything that made her” and, more specifically, the influence of her parents.

For the majority of the film, Hushpuppy’s mother is a conspicuous absence. Hushpuppy tells us that her mother “swam away,” and that she keeps everything her mother left behind in her house. She makes herself into a caretaker of her mother’s memory, hanging her basketball jersey on the wall beneath a drawing of her smiling face. When Hushpuppy burns her house down, her mother’s jersey is the only thing she saves. When the floods come, she keeps it safe in her grasp. Clinging to her jersey represents Hushpuppy’s only acknowledgement of her own need for comfort in the face of her father’s short temper and difficult moods. Faced with her father’s impending death, she seeks out her mother; in the flesh, the woman can only offer temporary comfort, as Hushpuppy seems to realize that hiding in her mother’s arms won’t solve anything.

In this tale, Mama is the chief magical presence and it may be because of this that she can’t stay. She is so beautiful that the stove lights itself in her presence and so fearless that she takes on alligators in her underwear, armed with a shotgun. Hushpuppy’s encounter with the woman who might be her mother echoes the meeting between an ancient Greek hero and his divine father, allowing her to acknowledge her roots and decide, at the same time, that Mount Olympus is not the place for her. The fact that the club where her mother works is called “Elysian Fields” only strengthens this mythological connection. It also suggests an alternative reading: that Hushpuppy crosses the River Styx and visits her mother in the Underworld, only to return to her father when it is his time to cross over. In place of a pomegranate, she offers fried alligator; instead of Charon’s ferry, he travels in his own truck bed boat.

The end of the world narrative that consumes Hushpuppy’s imagination has its roots not only in the global warming-induced flooding of her home, but in her father’s illness. Hushpuppy’s father, Wink, is the most important figure in her life; when she discusses the realities of existence, it is almost always in the context of what her daddy says. Because he has played an integral part in establishing her conceptualization of reality, she comes to believe that his death will be her own end. She only accepts that she can live beyond her father when he assures her of the fact.

This doesn’t mean that Hushpuppy is in any way passive or weak; it’s just a reminder that she is a six-year-old kid, and at that age “everything that made you” is still working on it. It also doesn’t mean that she never defies her father or rejects his version of events. Indeed, many of her defining moments occur in scenes where she does just that.

After Wink leaves Hushpuppy alone for a matter of days to go to the hospital, she burns down her house to get his attention. He chases her down and demands that she approach him to receive her punishment. When she refuses, he hits her and tells her that looking after her is killing him. Her response? A verbal lashing -- “I hope you die. And after you die, I’ll go to your grave and eat birthday cake all by myself” -- and a punch delivered right to her father’s heart. He falls to the ground, and his pained convulsions are interspliced with shots of melting ice caps, linking Hushpuppy’s violent actions to the coming apocalypse. This link is solidified -- at least in Hushpuppy’s mind -- when she finds the population of the Bathtub in full evacuation mode following the announcement that the storm is coming. She observes in her voice-over, “Mama, I think I broke something.”

So begins Hushpuppy’s quest to save the universe. Convinced that the universe is comprised of carefully arranged pieces and that “if one piece busts, even the smallest piece, the entire universe will get busted,” she seeks some way to undo the damage for which she feels responsible. To this end, she blows a hole in the levee and releases the flood waters, pulling the plug from the Bathtub. At the same time, she learns that there are some things that cannot be remedied, and her father’s illness is one of them. We’ve spoken before about narratives like Brave, in which the protagonist makes a mistake and must then correct it. What makes Beasts of the Southern Wild particularly fascinating is that it appears to be just this kind of film; in this mythical environment, the daughter of a magical woman should be able to fix her mistakes. However, that is not the case. Instead, Hushpuppy must learn to accept that there are things she can’t change, even as she is also discovering the extent of her ability to affect the world around her.

While learning when to accept your powerlessness may be a fascinating -- and often ignored -- lesson, what is more compelling is Hushpuppy’s journey to self-reliance. Faced with his own mortality, Wink makes it his job to teach Hushpuppy how to survive without him. He shows her how to fend for herself in practical ways, at one point teaching her how to catch fish with her bare hands. More importantly, though, he instills in her a tremendous sense of self-worth and faith in her own abilities. He refers to her throughout the film by the nickname “Boss Lady,” verbally placing her in a position of power. When he sees someone else teaching her how to pry apart a crab with a knife, he turns the task into a test of her survival ability. He tells her to “beast” it, to tear it apart and break the dorsal shell with her bare hands. What’s more, he turns it into a rite of passage, recruiting the rest of the remaining Bathtub inhabitants to chant along with him. When Hushpuppy manages to break the shell, taking to the table to flex her muscles and give a primal scream, she has earned her moment of glory.

This typically masculine display fits into Wink’s larger project of making Hushpuppy into the king of the Bathtub. In a way, this highly public feat becomes Hushpuppy’s introduction to her subjects, a demonstration of her suitability to lead them. However, this is complicated by the fact that many of Hushpuppy’s accomplishments, by virtue of being part of this kingship narrative, are cast in terms of a triumph of masculinity. The most telling example of this occurs after Hushpuppy tries to confront her father about his illness and her own mortality. In order to force his way past a moment of emotional vulnerability, Wink challenges his daughter to an arm wrestling match. She wins, and responds to his question of who’s the man with “I’m the man! I’m the man!” Again, in a moment of triumph, she asserts her masculinity.

It’s a troubling aspect of the film, if only for the fact that it reminds us that a female character’s strength is often measured in terms of how well she adheres to traditional standards of masculinity. To my mind, what makes the film’s treatment of this issue slightly less problematic is the presence of two women who espouse a similar self-reliance. While Wink figures his survival lessons as, basically, passing on the lessons of manhood, both Miss Bathsheba and the Cook (who might be Hushpuppy’s mother) emphasize the necessity of being able to take care of yourself. However, Miss Bathsheba expands this definition of survival to include looking out for people who are weaker than you, building on Wink’s more selfish approach. The Cook, who serves as Hushpuppy’s third model of behaviour, brings these two ideas together by verbally instructing Hushpuppy to be responsible for her own life and, if she is the girl’s mother, physically protecting Wink from the alligator. In neither case is she seen as anything but feminine.

One of the themes of the film is finding your place in the world. While figuring out how to negotiate the dicey waters of socially constructed gender roles is part of that, the film focuses on a different aspect of relating to the universe. The first time we meet Hushpuppy, she holds a bird up to her ear and listens to its heartbeat. She then goes around to all the animals on her property doing the same thing, accompanied by her own voice-over: “All the time, everywhere, everything’s heart’s are beating and squirting and talking to each other the ways I can’t understand. Most of the time, they probably be saying, ‘I’m hungry,’ ‘I gotta poop,’ but sometimes they be talking in codes.” While she feels cut off from the meaning of these messages, she doesn’t stop trying to translate them. She even seems to have some success, discovering the source of her father’s illness in his heart.

Her most impressive act of translation, however, is the one she performs with the aurochs. When the aurochs are first introduced, it is as predators who would make the deliciously named Hushpuppy their lunch. Over the course of the story, however, she comes to identify with them, evidenced by the connection she forges between the aurochs and her family members through the linguistic link of their description as “animals.” In the climactic scene, as the other girls run to get away from the aurochs, Hushpuppy’s steps remain measured and determined. She turns to face them and they bow before her. She acknowledges their offered truce, stating, “You’re my friend, kind of.” It is an incredibly powerful image: a six-year-old girl standing, unflinching, before a prehistoric giant as they come to a mutual understanding of one another.

Benh Zeitlin, the director and co-writer of Beasts of the Southern Wild, sums up the scene quite nicely:
“What interested me is that you have these two animals on the verge of extinction that are designed by nature—one is supposed to eat the other, and the other one is supposed to kill its predator in order to stay alive. But both creatures are these wise, honorable animals that understand at the end of the film that the greatest sin you can commit is to kill an animal on the verge of extinction—to kill the last of a kind. So it’s not just about your own survival. It’s about allowing each other to go on.”
Unlike a typical fairy tale narrative, in which the prince or knight slays the monster in order to prove his worth, the film allows both king and beast, prey and predator, to go on, finding its message in the continuance of life instead of its end.

This message finds its most potent expression in Hushpuppy’s self-narrativization, as she makes a point of ensuring her own immortality. She takes to painting images of her life on beds, floors, and cardboard boxes, echoing the early humans who drew aurochs on their cave walls. In this way, too, she resembles the creatures that emerged from the ice, though her survival will be less literal than theirs. By telling her own story, she seeks to make a place for herself, her father, and the people of the Bathtub in the historical record.

There is something truly epic about her assertion that people will know her name hundreds or thousands of years into the future. She is precisely the kind of person that history forgets: an impoverished Black girl living on the margins of society. Still, she speaks directly to us, expresses her experiences in art, and has faith that she will play an important role in the story of civilization. That’s plenty of reason to remember her.

Verdict: Actual strong female character


Monday 11 March 2013

Miscellaneous Mondays: ECCC Round-up Part 1

After four years of attending the same comic convention, even one that is growing as quickly as ECCC, you have a pretty good idea of what to expect on the show floor. There’s the artist alley, the clothing retailers, the publishers’ booths, the creators’ tables, and the specialty stores. Because the convention organizers regularly update their site with news of special guests and displays, you may know for months in advance whose panel you’re going to attend. There aren’t many surprises.

That’s why my favourite part of the build-up to ECCC is the release of the programming schedule: it’s where you encounter the unexpected. I knew I would find things like Sir Patrick Stewart’s panel closing out the con (and knew, too, that I would be willing to weather the mass exodus afterwards because, come on, it’s Jean-Luc Picard). I did not know that I would find a two-night film festival featuring short films made by women. (I also did not know that finding such a thing in the program did not necessarily mean that I would find it at the convention, but more on that in the next Monday post...) I didn’t know that I would find two panels perfectly tailored to the interests of this blog, but there they were.

The first of these panels was one focusing on the progression of characters, both male and female, “from victim to hero.” As you can imagine, the majority of the time was spent discussing the “rape as backstory” trope, but the panelists brought up some interesting points. The four panelists -- Scott Allie, Editor in Chief of Dark Horse Comics, Mike Oeming, the artist of Powers, Kelly Sue DeConnick, the writer of Captain Marvel, and Christos Gage, a writer for Marvel who has also written for Law & Order: SVU -- all argued against the use of sexual assault as the sole means to build a female character. Oeming summarized the ‘80s and ‘90s use of rape in comics as “a catalyst to unleash mayhem and violence and craziness and stuff.” It was not about a woman coping with the physical and psychological effects of sexual assault, but about finding a way to set them off on a rampage.

The panel further discusses topics such as the treatment of the sexual assault of male characters and the differences between writing a female character as a woman and writing her as merely “a dude who just happens to have breasts.”

While I would strongly recommend that you shell out the fifteen bucks to get access to this panel (and tons of other worthwhile videos), I would also like to share with you two of my highlights, of the panel and of the convention, both provided by Kelly Sue DeConnick. When the panel discussion turned to the question of whether sexual assault is a lazy writing tool, DeConnick offered this response: “I would not be sad if we were to call a moratorium on rape, at least in superhero comics, for a few years, just to see if we could do it, you know?”

Her other comment is basically perfection and, while I’m glad that the last part of it is making the rounds on Tumblr, I think it needs to be appreciated in all its glory. Speaking about the proper way to write female characters, Kelly Sue DeConnick said this:

“I don’t require that your female characters be upstanding individuals; I’m kind of a bitch. I am wildly imperfect. I don’t require that all of the female characters that people write be role models -- I don’t want them to be. What I do require is that you allow them to be the protagonists in their own stories, and when you include women in your other books -- magically, just like men -- they need to be there as individuals with agency, with their own motivations and their own desires and their own lives. [She goes on to explain the Bechdel Test.] The Bechdel Test has plusses and minuses, like basically, for me, it boils down to what I call the “Sexy Lamp Test,” which is if I can take your female character out and put a sexy lamp in their place, you’re a fucking hack.”
Best moment of the entire convention? I think so.

Friday 8 March 2013

Sucker Punch


Back in November, we received a request to analyze Zack Snyder’s somewhat infamous 2011 film, Sucker Punch. It and another request, this time for a post about Hushpuppy, the main character of Beasts of the Southern Wild (coming next week), inspired the idea of a reader appreciation month, in which we put aside our carefully planned schedule for a few weeks and let you tell us what you want to see. With any luck, it would be something we’d like to see too.

Luck was not on my side this week. Don’t get me wrong; Sucker Punch is an important film and an interesting one, though only partially for the reasons the director and writers intended. It is precisely the kind of media that we need to discuss and exactly the kind of thing that I never need to see again.

We begin with a short synopsis. Babydoll, a young woman whose real name we never learn, loses her younger sister when her abusive stepfather kills her in a fit of rage. (Or maybe Babydoll accidentally shoots her? It's weird and unbelievable and doesn't matter in the long run.) After he blames her for the crime, he has her committed to an institution for “mentally insane” women and prepared for a lobotomy within the week. When Babydoll goes under the orbitoclast, she is suddenly transported to another world, where the asylum has become a brothel, and she herself has been replaced by an actor. The actor in question, as well as all the other girls onstage, are prostitutes who put on performances in order to entice men back to the rooms for the evening. In this world, Babydoll is an orphan brought in to please a man known only as “the High Roller,” who will be arriving in five days. Faced with the necessity of perfecting her dance moves to reel said man in, Babydoll finds herself unable to perform until she imagines herself in a completely different world. Here, her dance is replaced with a video game-style action sequence and a conversation with a wise man who informs her that she must find four items in order to obtain her freedom.

Returning to the brothel world, she recruits four other women -- Amber, Blondie, Sugar Pea, and Sugar Pea’s sister, Rocket -- to help her carry out the escape plan. From that point on, the other women are included in her video game fantasies, where they form a crack team of pseudo-military operatives to retrieve the objects within the fantasy world while simultaneously recovering them in the real world, all while Babydoll dances her hypnotizing sex dance for the men they wish to dupe.

Like the triplicate world of the film, any analysis of Sucker Punch should have a few layers. First, I’d like to get into the power balance of these three worlds. In the asylum world, everything is ultimately controlled by the men. Babydoll’s stepfather controls her narrative, telling everyone that she went insane following her mother’s death and killed her sister, and filling out her commitment paperwork to describe her as a person unfit for life in society. The orderly forges the sole female doctor’s signature to order the lobotomy, promising that Babydoll won’t remember her own name after he’s done with her. In this way, he not only usurps the doctor’s authority, but seeks to annihilate Babydoll’s selfhood.

The brothel world is no better. The women’s explicitly stated purpose in the club is to bring in business, and their appearance is tailored to suit the taste of the male patrons. The orderly, now the club owner, Blue, keeps the women (including Dr. Gorski, now the dance instructor) in what is essentially indentured servitude; he further considers them to be his belongings, at one point sexually assaulting Babydoll because he doesn’t want anyone else “playing with his toys.” Any escape attempt is punishable by death, and no one has successfully avoided detection and execution.

The fantasy world is just that: the escape denied the women in their real life in the brothel. Here they find themselves with weapons and destructive power, the ability to destroy the men who threaten and control them. Their missions, which really break down to nothing more than distracting men with a performance so sexy they can’t look away while the other women pick their pockets or loot their offices, become a series of clear-cut objectives. Finishing the mission is basically a matter of completing a level. Unfortunately, even this fantasy realm is strangely presided over by a male presence, in this case an all-knowing man who gives directions at the beginning of each mission, topped off with lovely little adages like “Remember, don’t ever write a cheque with your mouth you can’t cash with your ass.” He even shows up at the end of the film to remind us that, even outside of these three environments -- asylum, brothel, and fantasy world -- women still rely on men, even to save them.

As if these power imbalances weren’t enough, this world retains the relative value system that Hollywood tends to use when it comes to the storylines of minorities. When the women suffer a sort of Pyrrhic victory during their third mission, losing Rocket even as they secure the knife, the white, blonde Rocket has a death scene in which she ties up the loose ends of her admittedly lacklustre backstory. She tells her older sister to send a message to their mother, with whom she had cut all ties when she ran away. When Amber, played by Korean-American Jamie Chung, dies, she has had no character development. All we know about her is that she seems to be nice, and in the fantasy world, she’s one of those people who can drive or fly anything. She also dies to punish Blondie for being a snitch. When Blondie, played by Filipino-American Vanessa Hudgens, dies, only a few seconds later, it is to punish Babydoll for her actions as the ringleader of the group. All we know about Blondie is that she is both slightly less nice and stupid enough to think that telling Blue all about their plan would convince him to let them live. Women of colour are implied to be less than their white counterparts.

What is less obvious is the function of the video game-style fantasy world. On the one hand, this aspect of the film could be viewed positively as an acknowledgement of the universality of power fantasies across genders, as well as a reminder that women form a significant portion of the gaming community. The fact that this is explicitly figured as Babydoll’s imaginative space suggests that the enjoyment of violence and explosions is not limited to men. On the other hand, the bland, static characters seem more like video game avatars than real people, and this results in these scenes often feeling a bit like playing a game like Tomb Raider: the women are not the players, but rather the onscreen characters male gamers ogle while playing.

This brings us to what is perhaps the most obvious issue any representation-obsessed blogger might have with Sucker Punch: sexual objectification. In both the brothel and fantasy worlds, the women wear very revealing clothing, using the same outfits for dancing, doing chores, and kicking ass. When the film first came out, director and co-writer Zack Snyder argued in an interview with Film School Rejects that his characters’ lack of clothing coverage was a major part of his subversive project. The interviewer suggests that the film was intended as a response to the male fans at conventions who make inappropriate comments about the women cast members and to the sexism that runs rampant in geek culture. Snyder agrees, stating “Yeah! 100%. They don’t know how to be around it. It’s funny because someone asked me about why I dressed the girls like that, and I said, ‘Do you not get the metaphor there? The girls are in a brothel performing for men in the dark. In the fantasy sequences, the men in the dark are us. The men in the dark are basically me; dorky sci-fi kids.’” The film is intended to call out the audience on their voyeurism.

The problem is that, while it may have been Snyder’s intention to critique the sexist attitudes of his fellow fans, that doesn’t really come across in the final product. The glamourization of violence in the fantasy sequences becomes tied to the ridiculous outfits the women are wearing while they fight. One recurring image involves Babydoll’s high-heeled leg moving through the air as she jumps toward her enemy. Another repeated image features Babydoll in her midriff-baring schoolgirl get-up, casually walking away from explosions and collapsing buildings. If the women were wearing less revealing -- and less bizarrely infantile -- clothing in the fantasy world, I could see how this would help Snyder to make his point. The women would see themselves in more practical clothing, suitable for dangerous missions, while the men in the brothel only saw them in the costumes they used to entice customers.

But that doesn’t happen. The women remain in their work clothing even in Babydoll’s mind. This isn’t inherently sexist; a woman being a complete badass while showing some skin could quite easily be the content of a woman’s power fantasy. The fact remains, though, that it isn’t. It is a film written and directed by men, and the women operate in the way they do in order to call men out on their objectifying gaze. As J. Shea argues about this kind of situation in his post, “How to Write Empowering Female Characters,” “In such a scenario, the character's agency - even if it exists in-universe - is unpleasantly overtaken by the author's control. A female character who kicks ass and chews bubblegum and does a billion slow-mo kills in a slinky nightgown or catsuit (Aeon Flux, Resident Evil, Ultraviolet, etc) is not traditionally thought of as empowering because behind that concept is the lurking terror of a creepy, objectifying male writer or director. Even though "the writer" or "the director" don't [sic] exist in-universe, their presence is felt strongly enough that it's nearly impossible to think of such characters as being "a woman exhibiting agency". When a female character wears immodest clothing, or has large breasts, or is attractive, it's attributed to a male designer.” The fact that Snyder so explicitly frames the events of the film as a performance -- opening the film with a curtain pulling back, featuring a show in the club -- makes his presence even more heavily felt. It may be Babydoll’s fantasy, but it’s one that she shares with her creator.

The film is also incredibly confused about its message. This seems to be a necessary result of Snyder’s own conflicted ideas, perhaps best expressed in his response to another question from the same interview. Having established the purpose of his film’s sexual objectification as drawing attention to a pervasive and harmful problem in geek culture, one might think that he would suggest that Sucker Punch could open up a dialogue about this issue and hopefully lead to a more respectful portrayal of women in media, as well as a more equal relationship between men and women at conventions. Instead, he answers a question about whether it’s wrong to enjoy seeing Babydoll in her schoolgirl outfit as follows: “I have no problem with this dichotomy as to why she is in the outfit. You can say what you want about the movie, but I did not shoot the girls in an exploitative way. They might be dressed sexually, but I didn’t shoot the movie to exploit their sexuality. There’s no close-ups of cleavage, or stuff like that. I really wanted it to be up to the viewer to feel those feelings or not.” When the interviewer asks if it’s a guilty pleasure, Snyder says that “as long as you’re self-aware about it, then you’re okay.”

Leaving aside the fact that I would argue that the film is shot in an exploitative way, the fact that Snyder leaves it up to the viewer to decide whether to feel precisely the feelings he needs to produce in order to make his point seems strange. In order to point out the viewer’s complicity in this objectification, he has to make the viewer complicit. To suggest that the viewer should be allowed to continue objectifying the women, so long as they’re “self-aware about it,” contradicts his stated goal.

So it should be no wonder that the voiceover that opens and closes the film, that seems to exist in order to clarify the film’s message, merely muddies the waters. The opening portion is a rumination about guardian angels and saving ourselves, and it suggests that guardian angels are responsible for “reminding us that it’s us, it’s every one of us who holds the power of the worlds we create.” They’re like celestial cheerleaders, empowering us by reminding us how much power we already possess through our ability to imagine. The power of imagination will set you free. This lesson is fine, if a bit naïve, especially considering the fact that it is Babydoll’s mind and her mental function that suffer a brutal attack.

I’ve transcribed the final voiceover here because it really is quite something. Madam/Dr. Gorski’s voice, sans accent, states, “And finally, this question: the mystery of whose story it will be, of who draws the curtain. Who is it that chooses our steps in the dance? Who drives us mad, lashes us with whips and crowns us with victory when we survive the impossible? Who is it that tells all these things?” She continues over a scene in which Sweet Pea manages to make her getaway on a bus driven by the wise man: “Who honours those we love with the very life we live? Who sends monsters to kill us, and at the same time sings that we’ll never die? Who teaches us what’s real, and how to laugh at lies? Who decides why we live and what we’ll die to defend? Who claims us, and who holds the key that can set us free? It’s you. You have all the weapons you need. Now fight.”

On the face of it, this seems like an empowering message; you determine the way your life will go. You have tremendous agency, and it is therefore you who decides whether you will suffer and how you will become happy. You belong to yourself, and you can therefore find your own way to freedom. What this reading ignores is that all of these questions can also be answered with “the writer”. For fictional characters, it is the writer who determines all of these things, and it is dangerous to forget that characters act according to the directions of a higher will than their own. What comes across as a personal choice is actually an authorial one.

In addition to this metatextual consideration, we should remember that this voiceover is meant to reflect back on the film we just watched. Interpreted in this light, it’s actually quite disturbing. Having spent an entire film demonstrating a bunch of ways in which the patriarchy screws over women, including but not limited to sexual objectification, sexual slavery, and a long history of easy commitment to asylums by male relatives, the writers argue that everything that happens to you is determined, in some way, by you. It’s not the man who just drove an ice pick into your brain that “drove you mad,” it’s not the abusive stepfather who “lashes you with whips,” and it’s not the violent, controlling orderly who is, himself, a “monster sent to kill you.” It’s you. And if that doesn’t sound like victim blaming, I don’t know what does.

Verdict (for Babydoll et al.): The appearance of a Strong Female Character™, the soul of a Supporting Character